Skewb facts and solving instructions

Skewb is a mechanical puzzle in the style of Rubik's Cube and Meffert's Pyraminx, consisting of parts that can rotate and change their positions. It is closely related to Meffert's Pyraminx and tetrahedrons. The only difference is the existence of four additional corner elements that were not present in the pyraminx or were of zero size. In other words, the skewb is a Jing's Pyraminx (which is a pyraminx with four additional elements in the centers) shaped like a cube. The cube-shaped version of Meffert's Pyraminx is another puzzle called the Cubeminx (if the cuts are straight) or Ivy cube (if the cuts are curved/hyperbolic).

The name of the puzzle comes from the English words "skew" and "cube." Skewb was invented by English journalist Tony Durham and was initially called "Cube Pyraminx." Douglas Hofstadter came up with the word "Skewb," which was first used in an article in "Scientific American" in July 1982.

Unlike Rubik's Cube, where rotation occurs along six axes parallel to the cube's faces, the skewb rotates along four axes parallel to the cube's diagonals. The movable elements of the skewb are the eight three-colored corner elements and six single-colored square-shaped centers. The position of the centers in the skewb is not stable. Despite its cubic shape, the skewb has more in common with the pyraminx than with Rubik's Cube. One rotation also occurs parallel to a corner element and is done at 120 degrees. With each skewb rotation, four corner elements and three centers move.